There are some peculiar aspects to this approach to character generation, though. RimWorld pitches itself as a story generator and these weird relationships are exactly the thing that fires up the imagination. ![]() His daughter, her granddaughter, was now 31. The son she'd left behind was now approaching his fifties. In my first game, I had a colonist who, chronologically, was 114 years old, but, thanks to the weird complications of space travel, was really only 24. There's a lot of promise in the ideas these characters bring to the table.
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